Riot Games Tech Blog News Feed The tech blog is Riot's opportunity to start conversations with the engineering community about developing player-focused technology.https://亚搏亚博论坛;网站 en Tue, 26 Jan 2021 10:10:56 -0800 星期二,1月26日2021 08:59:08 -0800 Engineering Tools for Designers with Legends of Runeterra https://亚搏亚博论坛;网站

We’re Patrick Conaboy and Jeff Brock and we’re senior software engineers on the Legends of Runeterra Card Design team. The engineers on our team are responsible for building tools, writing game logic, and supporting card designers. In this article, we’ll be covering how engineers on LoR built out a new scripting system that enables designers to iterate and experiment with new card ideas easily.

118 at // Tue, 26 Jan 2021 10:10:56 -0800 Riot Games Tech Blog News Feed 杰夫布洛克和帕特里克·康博伊
Scalability and Load Testing for VALORANT https://亚搏亚博论坛;网站

When VALORANT was still early in development, we had high hopes that in the future we’d launch with high initial popularity. From the beginning, we prioritized scalability to make sure we could support the number of players we were hoping for. Once VALORANT entered full production, we began working in earnest on a load test framework to prove out our tech. After many months of work, we successfully ran a load test of two million simulated players against one of our test shards, giving us the confidence we needed for a smooth launch. This article explains how we load tested our platform, and how we tackled the scaling challenges we encountered along the way.

117 at // 星期二,12月15日10:14:24 -0800 Riot Games Tech Blog News Feed 基思枪
Leveraging Golang for Game Development and Operations https://亚搏亚博论坛;网站

Hi, my name is Aaron Torres and I’m an engineering manager for the Riot Developer Experience team. We accelerate how game teams across Riot develop, deploy, and operate their backend microservices at scale - globally. I’ve been at the company for a little over 3 years and I’ve been writing Go code that entire time. In this article, we’ll be specifically looking at how a few different teams use Go. I’ll be tagging in two technologists - Chad Wyszynski from RDX Operability and Justin O’Brien from VALORANT - to discuss how they use Go for their projects.

116在https://tec亚搏亚博论坛;网站 Fri,11月06日11月10:09:11 -0800 Riot Games Tech Blog News Feed Aaron Torres与Chad Wyszynski&Justin O'Brien
How Riot Games Uses Slack https://亚搏亚博论坛;网站

I’m Byron Dover, engineering manager for information technology at Riot, and I lead the team responsible for developing enterprise software at Riot - or as we sometimes call it, Riot’s Operating System. I’m excited to share a look at how Riot integrates with Slack to support the game development lifecycle.

115 at // 星期二,13日10月20日10:00:00 -0700 Riot Games Tech Blog News Feed Byron Dover
Technology Interns in 2020: League of Legends, TFT, & VALORANT https://亚搏亚博论坛;网站

riot 实习程序帮助技术播放器驱动他们的通过将它们嵌入技术团队并使他们有助于令人兴奋的技术项目来实现专业增长。亚搏网站去年我们发布了一些我们的实习生,给读者一个在项目技术实习生上瞥见。我们今年正在进行随访,但有更多的部分来反映我们的新游戏。亚博论坛

有很多实习生很兴奋,为这篇文章做出贡献,今年我们将做一个2部分系列。实习书籍分类分类 - 第一篇文章(这一个)包括所有模糊的传说,TFT,& Valorant 第2篇文章侧重于普通游戏技术和工具/基础设施 113在https://tec亚搏亚博论坛;网站 Tue, 29 Sep 2020 10:00:00 -0700 Riot Games Tech Blog News Feed 朱(音译),费利克斯郭,悬崖,塞西蒙斯,Reed Zhang, Kallen Tu, Hensen Huynh, Kenta Tellambura 亚搏网站技术实习生2020年:普通游戏技术和工具/基础设施 https://亚搏亚博论坛;网站 engeneral-game-tech-toolinginfrastruction.

The Riot internship program exists to help players drive their professional and personal development. This is the second post in the 2020 intern series - be sure to check out the first post as well.

114 at // Tue, 29 Sep 2020 10:00:00 -0700 Riot Games Tech Blog News Feed Sylvia Hua, Kumyl Najeeb, Ken Lu, Chris Benson, Justin Wang, Will Keatinge, Robert Tan, Xiaxuan Tan, Ashwin Pathi
Valorant的128刻分服务器 https://亚搏亚博论坛;网站

Hi, I’m Brent “Brentmeister” Randall and I’m an engineer on the Gameplay Integrity team for VALORANT. My team is responsible for VALORANT’s build system, automation framework, game client performance, and server performance. In this article, I’ll be focusing on that last topic - I’ll be telling the technical story behind our search for optimal server performance.

112在https://tec亚搏亚博论坛;网站 20月31日星期一10:03:01 -0700 Riot Games Tech Blog News Feed Brent Randall
偷看valorant的网码 https://亚搏亚博论坛;网站

We’re Matt deWet, gameplay tech lead on VALORANT, and David Straily, project tech lead on VALORANT - and we're beyond excited to be here with you all to share some of the technical details behind how we’re addressing some common issues in the FPS genre - peeker’s advantage, poor hit registration, and simulation divergence.

111 at // Tue, 28 Jul 2020 10:25:38 -0700 Riot Games Tech Blog News Feed Matt Devet和David stry
VALORANT Shaders and Gameplay Clarity https://亚搏亚博论坛;网站

Hi, I’m Brandon “mochi” Wang, a software engineer on VALORANT’s Content Support team. I’m specifically going to focus on shaders, which are an essential part of computer graphics, my area of expertise. Shaders are the programs behind what most people consider a game’s graphics - how a program running on your GPU takes in scene/game data and creates the pixels seen on screen. I’m excited to talk about this because the intersection of engineering, art, and design is a personal passion of mine.

110 https://tec亚搏亚博论坛;网站 Tue, 30 Jun 2020 10:00:09 -0700 Riot Games Tech Blog News Feed Brandon Wang
深深潜入冲突崩溃 https://亚搏亚博论坛;网站

Hello! My name is Tomasz Mozolewski, and I’m a senior software engineer on our Competitive team. I’m here to talk about an event that has sparked a lot of discussion about League tech, and which happens to be one of the most requested Tech Blog topics of all time - Clash.

109 at // 星期二,19月19日10日10:00:46 -0700 Riot Games Tech Blog News Feed Tomasz Mozolewski