文章标记:基础设施

Technology Interns in 2020: League of Legends, TFT, & VALORANT

The Riotinternship programhelps technical players drive their professional growth by embedding them on tech teams and having them contribute to impactful, exciting technology projects. Last year we publishedan article by some of our interns, giving readers a glimpse at the projects technical interns get to work on. We’re doing a follow-up this year, but with additional sections to reflect our new games.

There were so many interns excited to contribute to this article that this year we’ll be doing a 2-part series. Intern stories are sorted into categories - the first post (this one) includes all blurbs forLeague of Legends, TFT, &VALORANT,and thexinyabo体育app focuses onGeneral Game Tech & Tooling/Infrastructure.

完整的故事 Posted by Wei Zhang, Felix Guo, Cliff Zhu, Alessio Symons, Reed Zhang, Kallen Tu, Hensen Huynh, Kenta Tellambura

365亚博

Hello! My name is Tomasz Mozolewski, and I’m a senior software engineer on our Competitive team. I’m here to talk about an event that has sparked a lot of discussion aboutLeaguetech, and which happens to be one of the most requested Tech Blog topics of all time - Clash.

365亚博 Posted by Tomasz Mozolewski

Technology Interns at Riot Games

Our technical interns worked with fellow Rioter technologists on everything from game engineering to developer tooling. Before they left, we asked some of them to share projects they contributed to, and to tell their stories of interning at Riot.

完整的故事 Posted by Technology Interns 2019

The Riot Games API: Transforms

Hello all, Leigh Estes, aka RiotSchmick, here. I’m a software engineer at Riot Games working on the Riot Developer Experience team. Our responsibilities include providing the edge infrastructure that supports both internal and external developers. I previously wrotea series在支持我们的公共API产品的基础架构上。我很高兴重新审视这个系列,告诉你更多关于我们基础架构的新部分 - 我们称之为转换的功能。

完整的故事 Posted by Leigh Estes

在复杂的Jenkins管道中使用Perforce

Hi, I'm Guy "RiotSomeOtherGuy" Kisel, a software engineer at Riot. You might remember me fromRunning an Automated Test Pipeline for the League Client Update. I work on the Riot Developer Experience team - our responsibilities include providing Jenkins servers and related infrastructure for engineers to use for building, testing, and shipping their software to the millions of players that playLeague of Legends.

完整的故事 Posted by Guy Kisel

Runes Reforged: A Technical Retro

嘿人!我们going to take a trip back in time. The year is now 20xx, and we’ve decided that it’s finally time to send one ofLeague of Legends’ most long standing, revered or reviled features (depending on who you ask) to the meme graveyard.

That’s right - it’s time to retire runes and masteries.

完整的故事 Posted by Dave Le

全球化玩家账户

Hey there! I’m Tyler "Riot Adabard" Turk, Senior Infrastructure Engineer, and I work on the Player Accounts team at Riot. The Player Accounts team is responsible for every player's ability to log in and manage account data, and we recently re-architected our system to become GDPR compliant, provide a better player experience, and enable Riot to become a multi-product company in the future.

完整的故事 Posted by Tyler Turk

Revisiting Docker and Jenkins

It’s been over two years since I first wrote an article discussing how we combined Docker containers and Jenkins to create ephemeral build environments for a lot of our backend software at Riot Games. Today the series is seven articles strong and you’ve rewarded us with feedback, conversation, technical insights, tips, and stories about how you too use containers to do all kinds of interesting things. In the world of technology, two years is a long time. The series, while still useful, is out of date. Many of the latest Docker doodads and gizmos are absent.

完整的故事 Posted by Maxfield Stewart

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